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Sunshine manor iii
Sunshine manor iii










sunshine manor iii

Sunshine Manor nails its 8-bit aesthetics and Zelda-esque design, while keeping each section short enough to ensure you’re always hitting a new narrative beat. Unfortunately, this one was all about moving platforms over bottomless pits.Īt this point, the presentation and writing carry the game, thanks to Ada’s weird but compelling persona, her humourous interactions with ghosts and demons alike, plenty of flavour text when investigating your surroundings, the gruesome but cartoonish visuals, and the excellent soundtrack. Each of the demon lords has its own quirky persona and themed realm. As a result, it begins to feel formulaic despite its short runtime: you find a ghost, perform a quick task in the mansion, travel to the parallel demonic world for a more elaborate mini-dungeon and boss fight, then repeat five times before hitting the finale.

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Worth noting is that while the game forces you to backtrack through parts of the manor as you progress, the order in which you free spirits, tackle demon realms, and learn more about events leading up to the household massacre is linear.

sunshine manor iii

My biggest gripe was several sections with moving platforming sections, that if failed, forced me back to a save mirror placed before several lines of dialogue and simple cutscenes that take control away from the player. Mechanically, I found Sunshine Manor a far more involved and engaging experience than Camp Sunshine, helped no doubt by the improved quality of writing and even weirder scenarios Ada finds herself in (that and, early on, you get a cute dog companion that barks and points out the direction of the lurking Shadow Man). Once you’ve saved the dog, he’s even easier to avoid. The Shadow Man that stalks you in the real world is fairly easy to spot and stun if you’ve got half-decent reflexes – ensuring exploration or backtracking is never too frustrating. Each of these is capped by an increasingly complex boss fight that, while not tough, still require observation and timing to overcome. To keep things interesting, each ghost you find needs to be freed from the clutches of a demon, each with its own visually distinct realm and particular gameplay focus – think simple combat, chase sequences, platforming sections, or point-and-click style puzzles. Rather, Sunshine Manor doubles down on the item hunts and puzzles, with a focus on forays into a parallel demonic realm to visually and mechanically spice up the experience.įrom a pure gameplay perspective, it’s still a simple isometric action game that has you hunting for key items and interactable objects, with the ability to consume your swiftly-recharging spiritual energy as an attack (or dash) when you encounter something dangerous. There is, of course, the “Shadow Man” to avoid in the real world, but those with quick reflexes can catch him in a spiritual blast and flee with ease. Where Camp Sunshine relied heavily on the Slender Man formula – an open map with several key items to find while being stalked – Sunshine Manor follows a more traditional design, with linear progression through mini-dungeons. The rest of the cast – ghost and demon alike – are equally well written and entertaining. It’s a simple but effective framework that gives you an excuse to explore the manor from top to bottom, and occasionally delve into twisted, parallel demonic realms to battle demon lords and free ghosts from eternal torment. The evil spirits’ son, murdered by his father’s hands with the rest of the staff, asks Ada to help free them and break the curse that binds them to the manor. A young Ada is out trick-or-treating on Halloween when a childish game of “dare” leads her and two friends into the supposedly haunted Sunshine Manor.Īda’s friends are kidnapped by a shadowy spirit before she uses her own – previously unrecognised – spiritual power to drive it off.

sunshine manor iii

After witnessing the dangers of selling one’s soul for fame (and discovering the secret behind the rise of the Sunshine brand), the game jumps forward in time. That said, while it expands on the background events leading up to the events of that game, it works well as a standalone experience. Sunshine Manor – developed by Fossil Games and published by Hound Picked Games – serves as a prequel to 2016’s Camp Sunshine.












Sunshine manor iii